MultiplayerManagerConnectOnStart Field

Determines whether the multiplayer session will attempt to establish a connection automatically when the application starts.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public bool ConnectOnStart

Field Value

Boolean

Remarks

If false, Connection can manually be started with Connect, JoinLan, or Host.

See Also