MultiplayerManagerConnectOnStart Field

Determines whether the multiplayer session will attempt to establish a connection automatically when the application starts.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public bool ConnectOnStart

Field Value

Boolean

Remarks

If false, Connection can manually be started with Connect, JoinLan, or Host.

See Also