MultiplayerManagerOnForceSync Field

Called before data is synced for a force sync packet.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public UnityEvent<ForceSyncEvent> OnForceSync

Field Value

UnityEventForceSyncEvent

Remarks

In most cases, OnRoomJoined is preferred over OnForceSync.

See Also