MultiplayerManagerOnForceSync Field

Called before data is synced for a force sync packet.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public UnityEvent<ForceSyncEvent> OnForceSync

Field Value

UnityEventForceSyncEvent

Remarks

In most cases, OnRoomJoined is preferred over OnForceSync.

See Also