RigidbodySynchronizableCommonAllowCollisionToAssumeOwner Field
When false, collisions will not cause the object to switch which client is simulated on.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
public bool AllowCollisionToAssumeOwner
Field Value
Boolean