RigidbodySynchronizableCommonAllowCollisionToAssumeOwner Field
When false, collisions will not cause the object to switch which client is simulated on.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
public bool AllowCollisionToAssumeOwner
Field Value
Boolean