RigidbodySynchronizableCommonAllowCollisionToAssumeOwner Field

When false, collisions will not cause the object to switch which client is simulated on.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public bool AllowCollisionToAssumeOwner

Field Value

Boolean

See Also