RigidbodySynchronizableCommonApplyAsTransform Field
When true, the object will be moved and rotated using its transform directly instead of using the physics engine. This is not recommended, but may resolve some issues where it doesn't sync correctly.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
public bool ApplyAsTransform
Field Value
Boolean