RigidbodySynchronizableCommonApplyAsTransform Field
When true, the object will be moved and rotated using its transform directly instead of using the physics engine. This is not recommended, but may resolve some issues where it doesn't sync correctly.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
public bool ApplyAsTransform
Field Value
Boolean