RigidbodySynchronizableCommonSendData Field

When true, this client will sync the object will to all other clients.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public bool SendData

Field Value

Boolean

Remarks

Only one client can control the object at a time. Enabling this will disable it on all other clients.

See Also