CommunicationBridgeReset Method
We set the Multiplayer reference when the component is reset in order to save performance in the spawn frame.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
public virtual void Reset()