CommunicationBridgeReset Method
We set the Multiplayer reference when the component is reset in order to save performance in the spawn frame.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
public virtual void Reset()