CommunicationBridgeSetMultiplayerComponent Method
If the Multiplayer reference is null, set it to active MultiplayerManager component.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
protected bool SetMultiplayerComponent(
bool force = false
)
- force Boolean (Optional)
- When set to true, it will ignore the current value of the Multiplayer reference
BooleanTrue when Multiplayer is not null.
void OnEnable() => SetMultiplayerComponent();