MultiplayerManagerSendToBucket(CommunicationBridgeUID, Int32, Reliability) Method

Synchronize a specific CommunicationBridgeUID to all Users within a specific bucket.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public void SendToBucket(
	CommunicationBridgeUID communicationBridgeUid,
	int bucketIndex,
	Reliability reliability = Reliability.Unreliable
)

Parameters

communicationBridgeUid  CommunicationBridgeUID
Class inherent from CommunicationBridgeUID.
bucketIndex  Int32
The index of the bucket to synchronize the Synchronizable in.
reliability  Reliability  (Optional)
 

See Also