MultiplayerManagerSendToBucket(CommunicationBridgeUID, Int32, Reliability) Method
Synchronize a specific CommunicationBridgeUID to all Users within a specific bucket.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
public void SendToBucket(
CommunicationBridgeUID communicationBridgeUid,
int bucketIndex,
Reliability reliability = Reliability.Unreliable
)
Parameters
- communicationBridgeUid CommunicationBridgeUID
- Class inherent from CommunicationBridgeUID.
- bucketIndex Int32
- The index of the bucket to synchronize the Synchronizable in.
- reliability Reliability (Optional)
-