MultiplayerManagerSendToBucket(IAdaptiveSerializableUniqueID, Int32, Reliability) Method

Synchronize a specific object implementing IAdaptiveSerializableUniqueID to all Users within a specific bucket.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public void SendToBucket(
	IAdaptiveSerializableUniqueID adaptiveSerializableUniqueID,
	int bucketIndex,
	Reliability reliability = Reliability.Unreliable
)

Parameters

adaptiveSerializableUniqueID  IAdaptiveSerializableUniqueID
Object implementing the IAdaptiveSerializableUniqueID interface.
bucketIndex  Int32
The index of the bucket to synchronize the Synchronizable in.
reliability  Reliability  (Optional)
 

See Also