MultiplayerManagerSendToBucket(IUniqueID, Int32, Reliability) Method
Synchronize a specific object implementing IUniqueID to all Users within a specific bucket.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
public void SendToBucket(
IUniqueID uniqueId,
int bucketIndex,
Reliability reliability = Reliability.Unreliable
)
Parameters
- uniqueId IUniqueID
- Object implementing the IUniqueID interface.
- bucketIndex Int32
- The index of the bucket to synchronize the Synchronizable in.
- reliability Reliability (Optional)
-