MultiplayerManagerSync(CommunicationBridgeUID, ListUInt16, Reliability) Method
Synchronize a specific Synchronizable through Alteruna Multiplayer.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
public void Sync(
CommunicationBridgeUID communicationBridgeUid,
List<ushort> users,
Reliability reliability = Reliability.Unreliable
)
Parameters
- communicationBridgeUid CommunicationBridgeUID
- Class inherent from CommunicationBridgeUID.
- users ListUInt16
- The Users to synchronize the Synchronizable to.
- reliability Reliability (Optional)
- The reliability of the packet.