MultiplayerManagerSync(IAdaptiveSerializableUniqueID, Reliability) Method
Synchronize a specific Synchronizable through Alteruna Multiplayer.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
public void Sync(
IAdaptiveSerializableUniqueID adaptiveSerializableUniqueId,
Reliability reliability = Reliability.Unreliable
)
Parameters
- adaptiveSerializableUniqueId IAdaptiveSerializableUniqueID
- Object implementing the IAdaptiveSerializableUniqueID interface.
- reliability Reliability (Optional)
- The reliability of the packet.