MultiplayerManagerSync(IAdaptiveSerializableUniqueID, Reliability) Method

Synchronize a specific Synchronizable through Alteruna Multiplayer.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public void Sync(
	IAdaptiveSerializableUniqueID adaptiveSerializableUniqueId,
	Reliability reliability = Reliability.Unreliable
)

Parameters

adaptiveSerializableUniqueId  IAdaptiveSerializableUniqueID
Object implementing the IAdaptiveSerializableUniqueID interface.
reliability  Reliability  (Optional)
The reliability of the packet.

See Also