MultiplayerManagerTryGetSynchronizable(IUniqueID, IAdaptiveSerializable) Method

Get a Synchronizable through its UniqueID.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public bool TryGetSynchronizable(
	IUniqueID id,
	out IAdaptiveSerializable synchronizable
)

Parameters

id  IUniqueID
Specified IUniqueID object to get the UID from.
synchronizable  IAdaptiveSerializable
The Synchronizable or null.

Return Value

Boolean
True if the Synchronizable was found, else false.

See Also