MultiplayerManagerTryGetSynchronizable(IUniqueID, IAdaptiveSerializable) Method
Get a Synchronizable through its UniqueID.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
public bool TryGetSynchronizable(
IUniqueID id,
out IAdaptiveSerializable synchronizable
)
- id IUniqueID
- Specified IUniqueID object to get the UID from.
- synchronizable IAdaptiveSerializable
- The Synchronizable or null.
BooleanTrue if the Synchronizable was found, else false.