MultiplayerManagerTryGetSynchronizable(IUniqueID, IAdaptiveSerializable) Method
Get a Synchronizable through its UniqueID.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
public bool TryGetSynchronizable(
IUniqueID id,
out IAdaptiveSerializable synchronizable
)
- id IUniqueID
- Specified IUniqueID object to get the UID from.
- synchronizable IAdaptiveSerializable
- The Synchronizable or null.
BooleanTrue if the Synchronizable was found, else false.