MultiplayerManagerTryGetSynchronizable(IUniqueID, IAdaptiveSerializable) Method

Get a Synchronizable through its UniqueID.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public bool TryGetSynchronizable(
	IUniqueID id,
	out IAdaptiveSerializable synchronizable
)

Parameters

id  IUniqueID
Specified IUniqueID object to get the UID from.
synchronizable  IAdaptiveSerializable
The Synchronizable or null.

Return Value

Boolean
True if the Synchronizable was found, else false.

See Also