Rigidbody2DSynchronizableAddForce(Single, Single, ForceMode) Method

Adds a force to the Rigidbody.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public void AddForce(
	float x,
	float y,
	ForceMode mode = ForceMode.Force
)

Parameters

x  Single
Size of force along the world x-axis.
y  Single
Size of force along the world y-axis.
mode  ForceMode  (Optional)
Type of force to apply.

See Also

Reference

[!:https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForce.html]