Rigidbody2DSynchronizableAddForce(Vector2, ForceMode) Method

Adds a force to the Rigidbody.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public void AddForce(
	Vector2 force,
	ForceMode mode = ForceMode.Force
)

Parameters

force  Vector2
Force vector in world coordinates.
mode  ForceMode  (Optional)
Type of force to apply.

See Also

Reference

[!:https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForce.html]