Rigidbody2DSynchronizableAddForce(Vector2, ForceMode) Method
Adds a force to the Rigidbody.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
public void AddForce(
Vector2 force,
ForceMode mode = ForceMode.Force
)
Parameters
- force Vector2
- Force vector in world coordinates.
- mode ForceMode (Optional)
- Type of force to apply.
Reference
[!:https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForce.html]