Rigidbody2DSynchronizableAddForce(Vector2, ForceMode2D) Method
Adds a force to the Rigidbody.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
public void AddForce(
Vector2 force,
ForceMode2D mode = ForceMode2D.Force
)
Parameters
- force Vector2
- Force vector in world coordinates.
- mode ForceMode2D (Optional)
- Type of force to apply.
Reference
[!:https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForce.html]