Rigidbody2DSynchronizableAddForce(Vector2, ForceMode2D) Method

Adds a force to the Rigidbody.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public void AddForce(
	Vector2 force,
	ForceMode2D mode = ForceMode2D.Force
)

Parameters

force  Vector2
Force vector in world coordinates.
mode  ForceMode2D  (Optional)
Type of force to apply.

See Also

Reference

[!:https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddForce.html]