Rigidbody2DSynchronizableAddTorque Method

Adds a torque to the rigidbody.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public void AddTorque(
	float torque,
	ForceMode mode = ForceMode.Force
)

Parameters

torque  Single
Torque vector in world coordinates.
mode  ForceMode  (Optional)
The type of torque to apply.

See Also

Reference

[!:https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddTorque.html]