Rigidbody2DSynchronizableAddTorque Method
Adds a torque to the rigidbody.
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
public void AddTorque(
float torque,
ForceMode mode = ForceMode.Force
)
Parameters
- torque Single
- Torque vector in world coordinates.
- mode ForceMode (Optional)
- The type of torque to apply.
Reference
[!:https://docs.unity3d.com/ScriptReference/Rigidbody2D.AddTorque.html]