Rigidbody2DSynchronizableIsSleeping Method
Is the rigidbody sleeping?
Namespace: Alteruna.MultiplayerAssembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
public override bool IsSleeping()
Return Value
Booleantrue when rigidbody is sleeping.
Reference
[!:https://docs.unity3d.com/ScriptReference/Rigidbody.IsSleeping.html]