Rigidbody2DSynchronizableSleep Method

Forces a rigidbody to sleep at least one frame.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public override void Sleep()

See Also

Reference

[!:https://docs.unity3d.com/ScriptReference/Rigidbody.Sleep.html]