Alteruna.Multiplayer.EventArgument Namespace
Event arguemnt classes for Unity SDK
| ConnectedEvent | Event raised when the local client successfully connects to the server. |
| DisconnectedEvent | Event raised when the local client disconnects from the server. |
| EndpointEvent | Base class for multiplayer events that carry network endpoint information. |
| ForceSyncedEvent | Event raised on the requesting user after a force-sync state snapshot has been received. |
| ForceSyncEvent | Event raised when a remote user requests a forced state synchronization from the local client. |
| ForceSyncReplyEvent | Event raised when the local client has finished sending its state snapshot in reply to a force-sync request. |
| JoinRejectedEvent | Event raised when the server rejects a room join attempt. |
| LockAcquiredEvent | Event raised when the local client successfully acquires a lock on a synchronized object. |
| LockDeniedEvent | Event raised when a lock request on a synchronized object is denied. |
| LockRequestedEvent | Event raised when a lock is requested on a synchronized object. |
| LockUnlockedEvent | Event raised when a lock on a synchronized object is released. |
| MultiplayerEvent | Base class for all Alteruna multiplayer event arguments. |
| NetworkErrorEvent | Event raised when a network error occurs during communication with the server. |
| OtherUserJoinedEvent | Event raised when another user joins the room the local client is in. |
| OtherUserLeftEvent | Event raised when another user leaves the room the local client is in. |
| PacketEvent | Base class for multiplayer events associated with a specific synchronized object packet. |
| PacketReceivedEvent | Event raised when a synchronization packet is received from the server. |
| PacketSentEvent | Event raised after a synchronization packet has been sent to the server. |
| RoomCreatedEvent | Event raised when a room creation attempt completes. |
| RoomEvent | Base class for multiplayer events that concern a specific room. |
| RoomJoinedEvent | Event raised when the local client successfully joins a room. |
| RoomLeftEvent | Event raised when the local client leaves a room. |
| RoomListUpdatedEvent | Event raised when the list of available rooms has been refreshed from the server. |
| RpcReceivedEvent | Event raised when the local client receives a remote procedure call from another user. |
| RpcRegisteredEvent | Event raised when a remote procedure has been successfully registered with the multiplayer service. |
| RpcSentEvent | Event raised when a remote procedure call has been sent by the local client. |
| StartedEvent | Event raised when the MultiplayerManager has finished initializing and is ready to use. |
| UserEvent | Base class for multiplayer events that concern a specific user. |
| UserIdEvent | Base class for multiplayer events that identify a user by index rather than by object reference. |