CommunicationBridgeUID Class

Holds references and methods for communications with active Multiplayer and UID components. Can be used as an object reference when sending packages to other clients.

Definition

Namespace: Alteruna.Multiplayer
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public abstract class CommunicationBridgeUID : CommunicationBridge, 
	IAdaptiveSerializableUniqueID, IAdaptiveSerializable, IUniqueID
Inheritance
Object    Object    Component    Behaviour    MonoBehaviour    CommunicationBridge    CommunicationBridgeUID
Derived
Implements
IAdaptiveSerializable, IAdaptiveSerializableUniqueID, IUniqueID

Constructors

Properties

HasOwnership Describes whether we have ownership of this Synchronizable.
UID 
UIDString 

Methods

GetUID Get the UniqueID of this Synchronizable
MakeUID Initialize UID.
OnDestroy Deregister on destruction.
OnEnable Register the object to the multiplayer component.
OverrideUID Override this Synchronizables current unique ID with a new Guid.
Register 
ReleaseOwnership Release ownership of this Synchronizable so that others can take ownership of it.
Reset 
ResetUid 
Serialize 
TakeOwnership Attempt to take ownership of this Synchronizable
Unserialize 

Operators

See Also