AlterunaConfig Class
Configuration for Alteruna. The settings are accessed from the project settings under Alteruna Multiplayer.
Namespace: Alteruna.Multiplayer.ConfigsAssembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
public class AlterunaConfig : ScriptableObject
- Inheritance
- Object Object ScriptableObject AlterunaConfig

| AllowMultiplayerSingleton | Allow the usage of singleton for location the multiplayer reference. |
| ClientPort | Port used by non-hosting clients. |
| DefaultPort | Default hosting port. |
| DisableCamerasOnNonOwnedAvatars | When true, cameras and audio listeners will be automatically disabled on avatars that are not owned by the local client. |
| EnableLOD | Enable the network level of detail system. |
| LanDiscovery | Enables or disables LAN discovery functionality for multiplayer sessions. |
| SimpleAttributes | Simple attributes changed the method of invoking attributes for all clients. Simply calling the method will resolve in the attribute being invoked on all clients (inclusive). |
| Transport | Target network transportation layer to utilize. WebSocket only works in WebGL builds. TCP is compatible with WebSocket. |
| WebSocketSecure | When true, the default WebSocket connection will be secure. |