AlterunaConfig Class

Configuration for Alteruna. The settings are accessed from the project settings under Alteruna Multiplayer.

Definition

Namespace: Alteruna.Multiplayer.Configs
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public class AlterunaConfig : ScriptableObject
Inheritance
Object    Object    ScriptableObject    AlterunaConfig

Remarks

Constructors

Properties

AllowMultiplayerSingleton Allow the usage of singleton for location the multiplayer reference.
ClientPort Port used by non-hosting clients.
DefaultPort Default hosting port.
DisableCamerasOnNonOwnedAvatars When true, cameras and audio listeners will be automatically disabled on avatars that are not owned by the local client.
EnableLOD Enable the network level of detail system.
LanDiscovery Enables or disables LAN discovery functionality for multiplayer sessions.
SimpleAttributes Simple attributes changed the method of invoking attributes for all clients. Simply calling the method will resolve in the attribute being invoked on all clients (inclusive).
Transport Target network transportation layer to utilize. WebSocket only works in WebGL builds. TCP is compatible with WebSocket.
WebSocketSecure When true, the default WebSocket connection will be secure.

See Also