Reader Class

Class Writer is used to write data to be sent to other Users through a Synchronizable.

Definition

Namespace: Alteruna.Multiplayer.Core.PacketProcessing.Reader
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
public class Reader
Inheritance
Object    Reader

Constructors

Methods

Decompress Compresses the data already written to the writer. If StartCompress has not been called, the data will be compressed from the start of the writer.
Decrypt Decrypts the data already written to the writer.
DeserializePackedStringT Unpacks a string that has been packed using [!:Writer.SerializeAndPackString<T>].
ReadBits(Int32) 
ReadBits(Int32, Byte) 
ReadBits(Int32, Int32) 
ReadBits(Int32, Int64) 
ReadBool 
ReadByte 
ReadByteArray 
ReadDouble 
ReadFloat 
ReadGenericT 
ReadGuid 
ReadInt 
ReadLong 
ReadObjectObsolete.
ReadObject(Type) 
ReadObjectT 
ReadShort 
ReadString 
ReadUint 
ReadUlong 
ReadUshort 

Extension Methods

ReadBounds Read Bounds from a Reader.
(Defined by UnityReader)
ReadBoundsInt Read BoundsInt from a Reader.
(Defined by UnityReader)
ReadColor Read Color from a Reader.
(Defined by UnityReader)
ReadColor32 Read Color32 from a Reader.
(Defined by UnityReader)
ReadPlane Read Plane from a Reader.
(Defined by UnityReader)
ReadPose Read Pose from a Reader.
(Defined by UnityReader)
ReadQuaternion Read Quaternion from a Reader.
(Defined by UnityReader)
ReadRay Read Ray from a Reader.
(Defined by UnityReader)
ReadRay2D Read Ray2D from a Reader.
(Defined by UnityReader)
ReadRect Read Rect from a Reader.
(Defined by UnityReader)
ReadRectInt Read RectInt from a Reader.
(Defined by UnityReader)
ReadVector2 Read Vector2 from a Reader.
(Defined by UnityReader)
ReadVector2Int Read Vector2Int from a Reader.
(Defined by UnityReader)
ReadVector3 Read Vector3 from a Reader.
(Defined by UnityReader)
ReadVector3Int Read Vector3Int from a Reader.
(Defined by UnityReader)
ReadVector4 Read Vector4 from a Reader.
(Defined by UnityReader)

See Also