public class Room : ISessionCustomDataRO| CurrentUsers | Amount of users in this Room. |
| CustomData | Custom data for a room. |
| DisplayName | The name of this Room. |
| ID | Obsolete. |
| InviteOnly | Obsolete. |
| IsLocked | Get if this Room is locked. True when the room state is busy. |
| IsPasswordProtected | Defines if this Room requires a pin to enter. |
| Local | Defines if this Room is hosted locally. |
| MaxUsers | The maximum allowed number of Users within this Room |
| Name | Obsolete. |
| OnDemand | Defines if this Room will automatically close when empty. |
| Pincode | Obsolete. |
| Private | Defines if this Room should appear in room lists. |
| SceneId | Base room scene id. -1 means no specified scene. |
| SessionID | The ID of this Room. |
| State | |
| Users | The Users currently in this Room. Only gets populated if in the same Room. |
| Destroy | Destroy room from server. |
| Equals | (Overrides ObjectEquals(Object)) |
| GetUserCount | Amount of users in this Room. Obsolete. |
| Join | Attempt to join this Room. |
| Join(UInt16) | Attempt to join this Room using a pin. |
| KickUser | Kick user from current room. |
| Leave | Send to leave request to current Room. |