Alteruna Multiplayer Docs
C#
Show/Hide TOC
Enable
Synchronizable Class
A component for synchronizing the enabling or disabling of a GameObject across multiple clients in a multiplayer environment.
Definition
Namespace:
Alteruna.Multiplayer
Assembly:
Alteruna (in Alteruna.dll) Version: 2.0.1+a1176e08a0b4a6bfd8fefeddde6163a16d29e5ab
C#
Copy
public
class
EnableSynchronizable
:
AttributesSync
Inheritance
Object
Object
Component
Behaviour
MonoBehaviour
CommunicationBridge
CommunicationBridgeUID
AttributesSync
EnableSynchronizable
Constructors
EnableSynchronizable
Methods
Possessed
Called when the object is possessed. Sets the ownership status of the GameObject.
(Overrides
CommunicationBridge
Possessed(Boolean, User)
)
Reset
See Also
Reference
Alteruna.Multiplayer Namespace
In This Article
Definition
Constructors
Methods
See Also