ForceSyncEvent Class

Event raised when a remote user requests a forced state synchronization from the local client.

Definition

Namespace: Alteruna.Multiplayer.EventArgument
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public class ForceSyncEvent : UserIdEvent
Inheritance
Object    MultiplayerEvent    UserIdEvent    ForceSyncEvent

Remarks

Subscribe to [!:MultiplayerManager.ForceSync] to receive this event. When received, the local client should immediately broadcast the current state of all its Synchronizable components so that the requesting user has an up-to-date snapshot. UserIndex identifies the user who made the request.

Constructors

ForceSyncEvent Initializes a new instance of ForceSyncEvent.

See Also