ForceSyncReplyEvent Class

Event raised when the local client has finished sending its state snapshot in reply to a force-sync request.

Definition

Namespace: Alteruna.Multiplayer.EventArgument
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public class ForceSyncReplyEvent : UserIdEvent
Inheritance
Object    MultiplayerEvent    UserIdEvent    ForceSyncReplyEvent

Remarks

Subscribe to [!:MultiplayerManager.ForceSyncReply] to receive this event. This event fires after the local client broadcasts all Synchronizable state in response to a ForceSyncEvent. UserIndex identifies the remote user that made the original request.

Constructors

ForceSyncReplyEvent Initializes a new instance of ForceSyncReplyEvent.

See Also