LockAcquiredEvent Class

Event raised when the local client successfully acquires a lock on a synchronized object.

Definition

Namespace: Alteruna.Multiplayer.EventArgument
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public class LockAcquiredEvent : PacketEvent
Inheritance
Object    MultiplayerEvent    PacketEvent    LockAcquiredEvent

Remarks

Subscribe to [!:MultiplayerManager.LockAcquired] to receive this event. Once this event fires the local client has exclusive write authority over the object identified by UniqueID until the lock is explicitly released.

Constructors

LockAcquiredEvent Initializes a new instance of LockAcquiredEvent.

See Also