LockDeniedEvent Class

Event raised when a lock request on a synchronized object is denied.

Definition

Namespace: Alteruna.Multiplayer.EventArgument
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public class LockDeniedEvent : PacketEvent
Inheritance
Object    MultiplayerEvent    PacketEvent    LockDeniedEvent

Remarks

Subscribe to [!:MultiplayerManager.LockDenied] to receive this event. A denial typically means another client currently holds the lock on the object identified by UniqueID. The local client should wait for a LockUnlockedEvent before retrying.

Constructors

LockDeniedEvent Initializes a new instance of LockDeniedEvent.

See Also