LockRequestedEvent Class

Event raised when a lock is requested on a synchronized object.

Definition

Namespace: Alteruna.Multiplayer.EventArgument
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public class LockRequestedEvent : PacketEvent
Inheritance
Object    MultiplayerEvent    PacketEvent    LockRequestedEvent

Remarks

Subscribe to [!:MultiplayerManager.LockRequested] to receive this event. A lock prevents other clients from modifying the object while it is held. UniqueID identifies the synchronized object for which the lock was requested. The request may still be denied; listen for LockAcquiredEvent or LockDeniedEvent to determine the outcome.

Constructors

LockRequestedEvent Initializes a new instance of LockRequestedEvent.

See Also