LockRequestedEvent Class
Event raised when a lock is requested on a synchronized object.
Subscribe to
[!:MultiplayerManager.LockRequested] to receive this event. A lock prevents other clients from modifying the object while it is held.
UniqueID identifies the synchronized object for which the lock was requested. The request may still be denied; listen for
LockAcquiredEvent or
LockDeniedEvent to determine the outcome.