OtherUserJoinedEvent Class
Event raised when another user joins the room the local client is in.
Subscribe to
[!:MultiplayerManager.OtherUserJoined] to receive this event. This event also fires for every user already in the room when the local client first joins, with
ExistingUser set to
in those cases. Use
User to access the joining user's details.
| ExistingUser | Whether the user was already present in the room when the local client joined. |