Alteruna Multiplayer Docs
C#
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Packet
Event Class
Base class for multiplayer events associated with a specific synchronized object packet.
Definition
Namespace:
Alteruna.Multiplayer.EventArgument
Assembly:
Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
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public
abstract
class
PacketEvent
:
MultiplayerEvent
Inheritance
Object
MultiplayerEvent
PacketEvent
Derived
Alteruna.Multiplayer.EventArgument
LockAcquiredEvent
Alteruna.Multiplayer.EventArgument
LockDeniedEvent
Alteruna.Multiplayer.EventArgument
LockRequestedEvent
Alteruna.Multiplayer.EventArgument
LockUnlockedEvent
Alteruna.Multiplayer.EventArgument
PacketReceivedEvent
Alteruna.Multiplayer.EventArgument
PacketSentEvent
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Remarks
Carries the
IAdaptiveSerializableUniqueID
of the object whose packet triggered the event. Used by lock and packet-lifecycle events to identify which
Synchronizable
component the event concerns.
Constructors
PacketEvent
Initializes a new instance of
PacketEvent
.
Fields
UniqueID
The unique identifier of the synchronized object associated with this event.
See Also
Reference
Alteruna.Multiplayer.EventArgument Namespace
In This Article
Definition
Remarks
Constructors
Fields
See Also