PacketEvent Class

Base class for multiplayer events associated with a specific synchronized object packet.

Definition

Remarks

Carries the IAdaptiveSerializableUniqueID of the object whose packet triggered the event. Used by lock and packet-lifecycle events to identify which Synchronizable component the event concerns.

Constructors

PacketEvent Initializes a new instance of PacketEvent.

Fields

UniqueID The unique identifier of the synchronized object associated with this event.

See Also