StartedEvent Class

Event raised when the MultiplayerManager has finished initializing and is ready to use.

Definition

Namespace: Alteruna.Multiplayer.EventArgument
Assembly: Alteruna (in Alteruna.dll) Version: 2.0.2+dcdb8fba58ad1eb99205b1dc6265fd5b3b7cf8ec
C#
public class StartedEvent : MultiplayerEvent
Inheritance
Object    MultiplayerEvent    StartedEvent

Remarks

Subscribe to Started to receive this event. After this event fires the multiplayer service is active and the client may attempt to connect to a server and join or create rooms.

Constructors

StartedEvent Initializes a new instance of StartedEvent.

See Also